MMOEXP: Address player concerns about loot and rewards in Path of Exile 2
Each map will now feature a guaranteed minimum number of rare monsters, ensuring that POE 2 Currency Orbs players encounter more opportunities to earn valuable drops. The increased average number of rare mods per map will further boost loot quality.
Unique monsters will no longer drop more than 50% gold, and act bosses and map bosses are guaranteed to drop at least one rare item. These changes aim to balance the risk-reward dynamic, ensuring that tougher encounters feel worthwhile and that players have more consistent access to loot essential for crafting, upgrades, and trading in the game's economy.
Another area of concern addressed by GGG involves dodge rolls. Players reported frequent instances of being trapped by monsters, leading to unavoidable deaths. While GGG maintains that getting trapped is an intentional part of the game's design, the frequency was deemed excessive. Adjustments to dodge roll mechanics will make it slightly easier for players to escape tight situations without removing the underlying challenge.
GGG is also actively rebalancing skills that are considered overpowered. For instance, the Raging Spirits skill will be nerfed to limit players to summoning five spirits per cast at all levels. Additionally, spirits can no longer be summoned from triggered Fire Skills. While these changes are aimed at balancing gameplay, they've sparked calls from the community for a full character respec option to allow players to adjust builds affected by the nerfs.
GGG is rolling out changes in phases, with patch 0.1.0c addressing many of the immediate concerns around loot drops and POE 2 Chaos Orbs gameplay mechanics. Players can expect more updates as GGG continues to gather feedback and refine the game during Early Access.